Street Fighter -Menu- 30~60fps In Game- 5~25fps (XEvilBladesX) Mars Matrix Hyper Solid Shooting -50~60fps (XEvilBladesX) Hyper Street Fighter II: The Anniversary Edition Giga Wing -60fps w/ 22khz sound(QueadlunnRau) Predator -55~60fps w/ 22khz sound(QueadlunnRau)Ĭapcom Sports Club Dunk Stars, Smash Stars, Kick Starsĭungeons & Dragons Shadow over Mystara -55~60fps w/ 22khz sound (QueadlunnRau)ĭungeons & Dragons Tower of Doom -60fps w/ 22khz sound (jaydee73)
I will update the list with what fps they run at.Īlien Vs. Here is a list of all the CPS2 games with updates on the ones tested. Games will not run without the cache file. Just a note, Make sure you run your rom zip though the included converter. You can download it by following the link at the top of this news article. So hopefully he will release the source code.But it seems as if he thinks smooth emulation isn't possible.Ī test build has been posted on the website. I still haven't decided if I will release this or not. But throwing out the project halfway, without a regret is kind of hard. The CPS2 emulation is a small advancement. The reason is that smooth animation when using sprite cache is not effective. Because the emulator is slowly reading the cache file, the game play very slow. But, according to my expectations that's not good enough. I tried using the same cache system as my NEOGEO emulator, and was able to move in-game. This is also a problem unless it is solved. I tried lowering the volume, but it isn't solved that simply.Īlso, there are several sprites displaying strangely. As for BGM (Background Music) there is no problem, but because the SE (Sound Effects) cracks somewhat, it becomes a matter of concern.
If there is no XOR table for the encoding cancellation of ROM, its not very usefull. Because 4MB is used for the emulator, you can only use 20MB as the data area for the ROM of the game.
The PSP has 32MB of memory, but the OS takes 8MB by itself, so only 24MB memory can be used. Sprite proccessing is a big factor in emulation. When i decided to try CPS2, the processing of sprites was actually easier than CPS1. Even more suprising was that sound worked quite well! After figuring out how the core operated I was able to emulate the remodeling of C68K. When I first made my CPS1 emulator, the emulation of the Musashi M68000 (The core of MAME) wasn't running so good. (My Japanese is a little rusty) If this translation is used elsewhere please give credit to me (BelmontSlayer), as this took almost 45 minutes! Here's what I could translate from the page.